Nature Soft Occlusion Shader Unity
Stephen king la torre nera epub reader. I am in need of a shader that behaves similar to Nature/Tree Soft Occlusion Leaves, except that it can receive shadows. Jan garbarek. Is there one available.
I have trees which consists of 2 materials / textures which I have defined as having 'Nature/Soft Occlusion Bark' and 'Nature/Soft. Tree shaders from the Unity 3. So, I have some custom trees using the 'Nature/Tree Soft Occlusion' shaders and they looked great before baking a lightmap. However, now that I.
I am making a location in Unity, and all of my trees shine in the background, then return to their normal color when I get close enough to the,.
It is also not the skybox since when I disable that it still happens. How can I fix this? Why is this happening? Thanks in advance
closed as off topic by podiluska, Richard M, Jürgen Thelen, AProgrammer, AnteruAug 26 '12 at 10:10
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1 Answer
Turns out you just need to change the Shader to Nature/Soft Occlusion Bark Shader
to fix the problem. I found this on the Tree page, where it says:
Trees must use the Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shader. In order to use those shaders you also have to place the tree in a special folder that contains the name 'Ambient-Occlusion'. When you place a model in that folder and reimport it, Unity will calculate soft ambient occlusion specialized for trees. The 'Nature/Soft Occlusion' shaders need this information. If you don't follow the naming conventions the tree will look weird with completely black parts.
Unity Add Shader
Hope this helps!
Unity Occlusion Shader
Unity Custom Shader
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